Productions by Jakob Schmid
COCOON
- Commenced: 2016-11-03
- Released: 2023-09-29
- Developer: Geometric Interactive
- Platforms: Windows, XB1, XSX, PS4, PS5, Nintendo Switch
In 2017, Jeppe Carlsen and I co-founded Geometric Interactive and we released our first game COCOON in 2023.
I worked as audio director, tools and systems programmer, DSP programmer, and composer, as well as being on the board of directors.
The game has a soundtrack where most ambient background music is generated in realtime by a suite of DSPcore plugins, specifically K88, BOB, Modnet, Weather, and Wobble compiled for FMOD.
Rytmos
- Commenced: 2021-02-02
- Released: 2023-02-28
- Developer: Floppy Club
- Platforms: Windows, Nintendo Switch
I did DSP programming of realtime effects on Floppy Club's first game 'Rytmos'.
This is the first release of elements of my DSPcore framework, specifically effects Delay, Stutter, RBJ, Wither compiled as Unity Native Audio Plugins.
INSIDE
- Commenced: 2011-00-00
- Released: 2016-06-29 (Xbox One) and 2016-07-07 (Steam)
- Developer: Playdead
I was the audio programmer on Playdeads second game 'INSIDE'.
Talks:
Psyltcipher
- Released: 2015-10 (Windows)
- Developer: Loonies & Loopit
I composed music for this 64KB Loonies/Loopit demo, ranked 2nd at TRSAC 2015.
Schmetris
- Commenced: 2014-06-30
- Released: 2014-07-09 (Windows, Mac OS X)
- Developer: Schmid
Download here.
min
- Released: 2014-03 (Windows)
- Developer: Loopit
I composed music for this 2014 Loopit demo, ranked 3rd at NVScene 2014.
140
- Commenced: 2011-00-00
- Released: 2013-10-16 (Steam)
- Developer: Carlsen Games
I am the composer and sound designer for award-winning rhythm platformer '140'.
Awards:
- IGF 2013: Won Excellence in Audio (honorable mention in Technical Excellence)
- Spilprisen 2014: Won Best Sound (also nominated for Game Design, Artistic
- Nordic Game Awards 2014: Won Best Artistic Achievement (also nominated for
Best Nordic Game)
Musica
- Commenced: 2009-00-00
- Released: unreleased
- Developer: Tonic Games
I was lead programmer and game designer on the as yet unreleased Tonic Games project Musica.
Lost Empire: Immortals
- Commenced: 2007-00-00
- Released: 2008-03-11
- Developer: Pollux Gamelabs
I was composer, sound designer, and music programmer on the sci-fi strategy game Lost Empire: Immortals.