Productions by Jakob Schmid

COCOON

In 2017, Jeppe Carlsen and I co-founded Geometric Interactive and we released our first game COCOON in 2023.
I worked as audio director, tools and systems programmer, DSP programmer, and composer, as well as being on the board of directors.
The game has a soundtrack where most ambient background music is generated in realtime by a suite of DSPcore plugins, specifically K88, BOB, Modnet, Weather, and Wobble compiled for FMOD. Award Wins:
EventAward
The Game Awards 2023 Best Indie Debut Game
27th Annual DICE awards Outstanding Achievement for an Ind. Game
IGN Best Puzzle Game 2023
Golden Joystick Awards Breakthrough Award
Game Audio Awards 2024 Best Sound Design
Nordic Game Awards Best Game Design
Thinky Awards 2027 Best Presentation
Pégases Awards 2024 Best Foreign Independent Game
Spilprisen Best Visuals
| Best Game Design
| Game of the Year
Eurogamer Game of the Year
Summer Games Fest Most Anticipated Indie
Day of the Devs S.G.F.Ed. 2023Official Selection
Esquire Gaming Awards 2023 Best of All-Around Games
Debug Indie Game Awards Accessibility
| Best Gameplay
| Best New Studio
| Best Sound Design
| Innovation and Creativity

Rytmos

I did DSP programming of realtime effects on Floppy Club's first game 'Rytmos'. This is the first release of elements of my DSPcore framework, specifically effects Delay, Stutter, RBJ, Wither compiled as Unity Native Audio Plugins.

INSIDE

I was the audio programmer on Playdeads second game 'INSIDE'. Talks:

Psyltcipher

I composed music for this 64KB Loonies/Loopit demo, ranked 2nd at TRSAC 2015.

Schmetris

Download here.

min

I composed music for this 2014 Loopit demo, ranked 3rd at NVScene 2014.

140

I am the composer and sound designer for award-winning rhythm platformer '140'. Awards:

Musica

I was lead programmer and game designer on the as yet unreleased Tonic Games project Musica.

Lost Empire: Immortals

I was composer, sound designer, and music programmer on the sci-fi strategy game Lost Empire: Immortals.