Light

From Schmid.wiki
Jump to: navigation, search

Vocabulary

With danish translations where appropriate

Incident
Indfaldende
Reflection
Change in light direction
Reflection types
Specular reflection
Angle of incidence equals the angle of reflection
Diffuse reflection
Angle of reflection is random (due to irregularities in surface).
Lambertian reflection
A special case of perfect diffuse reflection where luminance of reflected light is equal regardless of angle of view
Irradiance
Power of incident light

Luminance

The amount of light that passes through or is emitted from a particular area, and falls within a given solid angle.

Luminance is defined by

L_v = \frac{d^2 F}{dA\,d{\Omega} \cos \theta}

where

Lv is the luminance (candela/m2),
F is the luminous flux or luminous power (lumen),
θ is the angle between the surface normal and the specified direction,
A is the area of the source (m2), and
Ω is the solid angle (Steradian).

Local Illumination Model

A local illumination model considers only the surface we're rendering and the light sources. A local illumination model yields no shadows.

Personal tools